Career

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Open for work

Independent, end to end

2025 to present

After a decade of agency and freelance work I took a deliberate year between chapters, then went independent in 2025, partnering directly with clients as a full-stack engineer, with each project raising the bar: deeper technical domains, broader scope and sole ownership from architecture to deployment. Alongside client work I build my own products: Macrop, a full-stack TypeScript nutrition planner, and the Heal Suite, a Claude Code plugin for contract-bound, measurable LLM code audits.

Compliance platform

June 2026
  • Full-stack engineer on a production SaaS compliance platform for CRS/FATCA regulatory tax reporting (Next.js, TypeScript, PostgreSQL/Prisma, GraphQL): a regulated-industry codebase, two years old, maintained by a distributed five-developer team
  • Put entity-level authorization behind a fail-closed server-side guard wired into all 15 entity-data endpoints, and centralized every LLM completion call behind one typed entry point, the boundary held by an ESLint rule and a build-failing guard test rather than by review

Music platform

October 2025 – April 2026
  • Full-stack product engineer on a music platform connecting artists directly with fans, events, venues and labels, shipping features end-to-end across a React Native/Expo universal app (iOS, Android, web), an Express + TypeScript API and a Supabase/PostgreSQL backend in an NX monorepo
  • Drove a contract-first API refactor: Zod schemas in a shared contract package as the single source of truth for frontend and backend, turning runtime type drift into compile-time errors
  • Built the platform's analytics subsystem end to end (event emission from the domain services, a typed fact and metric layer, aggregation SQL, a scheduled AWS Lambda rollup and the in-app dashboard) and re-architected Stripe webhook handling into a registry and dispatcher with signature verification, idempotency and fourteen typed event handlers
  • Evolved a production database schema safely: 31 migrations, converting lookup tables to Postgres enums across event, notification and populator types, updating every dependent function, policy and generated type, with row-level-security cleanup
  • Originated ten subsystems: analytics, webhooks, comments, reactions, content media, video, the music catalogue and the shared cross-platform capabilities layer among them, each a directory whose first commit is mine; 268 commits across ~1,300 files in 7 months in a seven-developer codebase
Client name withheld under NDA

Non-Planar 5-Axis Slicing Platform

June 2025 – December 2025
  • Designed and built a browser-based CAM/slicing platform that makes experimental 5-axis, non-planar 3D printing usable by non-programmers, as the contracted engineer for a robotic-fabrication studio, writing the codebase's first commit and 84% of all application-source commits in a four-person project
  • Built the product end to end: a real-time 3D interface with Vue 3 and Three.js (model upload, slicing parameter configuration, toolpath visualization and animation) on a FastAPI + PostgreSQL backend with a full mesh pipeline, G-code generation and export
  • Integrated a research-grade computational-geometry slicing engine into a stable, operator-friendly product, streaming long-running slicing jobs to the browser via Server-Sent Events
  • Introduced production-level engineering to a project that had none (database migrations, Dockerized dev/prod environments, a typed, linted and tested codebase with mypy, ruff, pytest and ESLint), and ran the release process to a versioned 0.15.0, authoring 20 of the project's 21 tagged releases
typescript next.js react native expo react query zod prisma graphql supabase postgresql langchain vue javascript three.js python fastapi nx firebase sentry docker github
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Brainspin Logo

A decade of coding

2014 to 2024

From frontend development to full-stack engineering, project leadership and agency management: I specialized in Laravel, crafting tailored web solutions at Brainspin.

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Brainspin GmbH

June 2017 – March 2024
  • Developed and enhanced ShopEngine, the agency's in-house headless order-processing platform, over seven years, integrating online stores with ERP systems, payment providers and marketing services through their APIs (Mollie, PayPal, Klarna, Unzer and Amazon Pay payments, the JTL and Billbee order platforms, Mailchimp and KlickTipp, and DHL returns), while owning 82% of its service layer and the operations CLI the team used to inspect and repair live shop data
  • Negotiated and secured the two-year partnership contract that licensed ShopEngine to another company: the market validating a platform I had spent years building, and a direct strengthening of the agency's financial stability
  • Delivered two online stores: built the Quantum Leap Fitness shop end to end from its first commit, and drove the Reishunger shop's storefront and CMS rebuild as its largest single contributor in a twelve-developer codebase
  • Designed and built a scalable and customizable CMS based on the content is data principle, using a non-relational data structure and modular components to provide developers and editorial teams with maximum flexibility for public-facing content
  • Took over agency leadership, financial oversight and agile team leadership
  • Contributed to migration of an online store to Laravel, improving performance, scalability and future-proofing the system with a modern framework
  • Shipped the shops' commercial day-to-day alongside the platform work: content and product pages, A/B tests for conversion, coupon systems and landing-page tooling for store owners and marketing teams
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Freelance

November 2014 – June 2017
  • Developed a web application to track/manage work hours, streamlining administrative tasks
  • Built portfolio websites with lightweight CMS features while deepening expertise in PHP, Laravel (since version 5), JavaScript, HTML and CSS
php laravel mysql redis javascript vue alpinejs html css tailwindcss git github ddev aws devops rest api

Building the foundation

2008 to 2015

Two art schools, degrees in digital media and visual communication; most of the work was code. I built real-time installations in C++ with openFrameworks and Cinder (computer vision, Kinect motion tracking, projection mapping), generative graphics in Processing, firmware in C on Arduino and microcontrollers, and a natural-language-processing prototype for image retrieval as my master's thesis. None of that is the stack I ship today; the constraint is what carried over: an installation opens on a fixed date and then runs unattended, with no patch after release.

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